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    • You will work on creating and improving environment assets such as buildings, props, and natural elements, with a focus on real-time performance in Unity.
    • View all IPage Group jobs - Remote jobs - 3D Artist jobs in Remote
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Job Post Details

3D Environment Artist Intern - job post

IPage Group
Remote

Job details

Job type

  • Internship

Full job description

About the Role

We are looking for a 3D Environment Artist Intern to support the development of realistic, game-ready environments for our drone simulation project. You will work on creating and improving environment assets such as buildings, props, and natural elements, with a focus on real-time performance in Unity.

Key Responsibilities

  • Assist in creating 3D assets such as buildings, props, drones, rocks, and environment elements
  • Support development of realistic PBR textures (concrete, metal, glass, etc.)
  • Help build modular environment pieces for reuse
  • Optimize assets for real-time performance (basic polycount and texture awareness)
  • Prepare and export assets for Unity (scale, pivot, FBX export)
  • Collaborate with the team and iterate based on feedback

Requirements

  • Basic knowledge of Blender or 3ds Max
  • Understanding of 3D modeling fundamentals (topology, UV unwrapping)
  • Basic awareness of texturing workflows (PBR)
  • Willingness to learn game optimization concepts
  • Ability to follow references and instructions

Nice to Have

  • Familiarity with Unity
  • Experience with Substance Painter or similar tools
  • Interest in environment art (buildings, props, natural assets)

What We’re Looking For

  • Eagerness to learn and improve
  • Attention to detail
  • Ability to take feedback and iterate
  • Good communication (important for remote work)

Portfolio Requirements

Please include:

  • Any 3D models you’ve created (even basic ones)
  • Wireframes (if available)
  • Textured assets (if available)

Apply with your portfolio and resume.

Work Location: Remote

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