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3d Artist jobs in Bengaluru, Karnataka

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3D Artist
Bengaluru, Karnataka
Contractual / Temporary

Job details

Pay information not provided
Contractual / Temporary
Bengaluru, Karnataka

Full job description

Job Information

  • Date Opened 06/08/2026
  • Job Type On Contract
  • RSD NO 13496
  • Industry Game Development
  • Min Experience 10
  • Max Experience 15
  • City Bangalore North
  • State/Province Karnataka
  • Country India
  • Zip/Postal Code 560093

Job Description

About the Role

  • We are seeking a talented and experienced Senior 3D Artist to create high-quality game-ready assets while helping drive visual excellence across projects.
  • The ideal candidate possesses strong expertise in modeling, texturing, optimization, and asset creation for real-time game environments.
  • This role requires close collaboration with Art Directors, Designers, Technical Artists, and Production teams to ensure assets meet artistic, technical, and performance requirements.
  • The Senior 3D Artist will play a key role in maintaining quality standards, mentoring junior artists, and contributing to the continuous improvement of art pipelines and workflows.

Key Responsibilities

Asset Creation & Production

  • Create high-quality 3D assets including environments, props, architecture, vehicles, and hard-surface models for games.
  • Develop game-ready assets from concept art, references, or design specifications.
  • Produce optimized models, UVs, textures, materials, and LODs suitable for real-time engines.
  • Ensure assets maintain visual consistency with the project's artistic direction.
  • Create modular assets and reusable content to support efficient world-building. Quality & Artistic Excellence
  • Maintain high visual quality standards across all assigned assets.
  • Conduct self-reviews and participate in peer reviews to ensure consistency and polish.
  • Collaborate with Art Directors to achieve the desired artistic vision.
  • Identify and resolve visual and technical issues during production. Technical Execution
  • Optimize assets for memory, performance, and platform-specific requirements.
  • Work closely with Technical Artists to ensure proper integration into game engines.
  • Follow established pipelines, naming conventions, and asset management standards.
  • Troubleshoot technical issues related to geometry, materials, shaders, and engine implementation. Collaboration & Mentorship
  • Collaborate with Concept Artists, Animators, VFX Artists, Designers, and Engineers throughout development.
  • Support and mentor junior and mid-level artists through feedback and knowledge sharing.
  • Assist in establishing best practices and improving production workflows.
  • Participate in art reviews, sprint planning, and milestone evaluations.

Required Qualifications

  • 5–8+ years of professional experience in game development, visualization, or interactive media.
• Strong portfolio demonstrating high-quality 3D art for games or real-time applications. • Expert knowledge of 3D modeling, texturing, and asset optimization.
  • Strong understanding of form, proportion, composition, color, and material definition.
  • Experience creating assets for Unity, Unreal Engine, or other real-time engines.
  • Proficiency in PBR workflows and modern game art pipelines.
  • Strong problem-solving and communication skills.
  • Ability to work independently while contributing effectively within a team environment.

Preferred Qualifications

  • Experience working on shipped AAA, AA, or successful live-service titles.
  • Knowledge of environment art, world-building, and level art workflows.
  • Experience with photogrammetry, procedural workflows, or scan-based pipelines.
  • Familiarity with technical art concepts, shaders, and optimization techniques.
  • Experience working with globally distributed teams.
  • Understanding of art outsourcing and asset review processes.

Technical Skills Core Software

• Autodesk Maya, 3ds Max, or Blender • ZBrush • Substance Painter • Substance Designer (preferred) • Adobe Photoshop Game Engines • Unity • Unreal Engine Additional Tools (Preferred) • Houdini • Marmoset Toolbag • RizomUV • Marvelous Designer • SpeedTree Core Competencies • Hard Surface Modeling • Environment Art • Prop Creation • UV Mapping • Baking & Optimization • PBR Texturing • Material Creation • Asset Integration • Performance Optimization

Leadership & Professional Competencies

  • Strong ownership and accountability.
  • Excellent attention to detail.
  • Ability to mentor and guide junior artists.
  • Effective collaboration across disciplines.
  • Strong time management and prioritization skills.
  • Commitment to quality and continuous improvement.

Success Metrics

  • Delivery of high-quality assets on schedule.
  • Consistent adherence to artistic and technical standards.
  • Efficient asset optimization and engine integration.
  • Positive contribution to team growth and knowledge sharing.
  • Successful support of project milestones and production goals.


At Indium, diversity, equity, and inclusion (DEI) are core values. We promote DEI through a dedicated council, expert sessions, and tailored training, fostering an inclusive workplace. Our initiatives, like the WE@IN women empowerment program and DEI calendar, create a culture of respect and belonging. Recognized with the Human Capital Award, we're committed to an environment where everyone thrives. Join us in building a diverse, innovative workplace.

Indium do not solicit or accept any form of fees or payment at any stage of the hiring process.

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