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Junior 3D Environment Artist - job post

The VR Company
Thane, Maharashtra
₹15,000 - ₹40,000 a month

Job details

Pay

  • ₹15,000 - ₹40,000 a month

Job type

  • Full-time

Location

Thane, Maharashtra

Benefits

Pulled from the full job description

  • Paid time off
  • Paid sick time
  • Leave encashment
  • Provident Fund
  • Flexible schedule

Full job description

Company: The VR Company

Website: thevrcompany.in

Location: Thane, Maharashtra | Full-time

About The VR Company:

The VR Company is a leading immersive technology and visualization solutions company specializing in 3D architectural visualization, virtual tours, aerial experiences, and real-time interactive solutions. We create high-quality digital experiences using cutting-edge technologies such as Unreal Engine, 3D rendering, and interactive visualization platforms.

We are looking for a Junior 3D Environment Artist with a passion for creating high-quality 3D assets for real-time applications. This role is ideal for someone with a strong foundation in Blender and a keen interest in Unreal Engine workflows, who is eager to learn and grow while contributing to immersive architectural and interactive visualization projects.

Key Responsibilities:

  • Model, texture, and UV unwrap environment assets, props, and hard-surface objects using Blender / 3Ds Max.
  • Prepare and optimize 3D assets for real-time applications by maintaining efficient topology, polycount, and LODs.
  • Import assets into Unreal Engine 5, set up materials/material instances, and ensure assets render correctly in-engine.
  • Assist with scene assembly, lighting setup, and basic Blueprint placement under the guidance of senior artists.
  • Identify and resolve asset issues such as normals, UV seams, scaling, and collision setup during review cycles.
  • Maintain organized project files, naming conventions, and folder structures in accordance with studio pipeline standards.
  • Collaborate closely with senior artists and technical artists to deliver high-quality real-time visualization projects while continuously improving technical and artistic skills.

Required Skills & Qualifications:

  • Strong working knowledge of Blender or 3Ds Max, including modeling, UV unwrapping, texturing, and baking (Normal Maps, Ambient Occlusion, etc.).
  • Basic understanding of PBR (Physically Based Rendering) texturing workflows using Substance Painter.
  • Familiarity with Unreal Engine 5, including asset import, material setup, and basic scene assembly.
  • Understanding of real-time asset optimization concepts, including clean topology, polycount management, and Level of Detail (LOD).
  • A portfolio demonstrating 3D modeling and texturing work (academic, personal, freelance, or professional projects).

Preferred Skills:

  • Knowledge of architectural visualization (ArchViz) workflows.
  • Familiarity with Datasmith or asset pipelines from tools such as SketchUp, Revit, or 3ds Max.
  • Basic understanding of lighting, materials, and rendering within Unreal Engine.
  • Eagerness to learn new tools, workflows, and real-time visualization techniques.

Experience:

Minimum 1+ years of experience in 3D modeling, environment art, or real-time visualization.

Pay: ₹15,000.00 - ₹40,000.00 per month

Benefits:

  • Flexible schedule
  • Leave encashment
  • Paid sick time
  • Paid time off
  • Provident Fund

Ability to commute/relocate:

  • Thane, Maharashtra (Thane, Thane District): Reliably commute or planning to relocate before starting work (Required)

Application Question(s):

  • Share the link to your portfolio
  • What is your total experience?
  • What is your current CTC?
  • What is your expected CTC?

Experience:

  • Unreal Engine: 1 year (Required)
  • Unreal environment artist: 1 year (Required)
  • Blender (3D software): 1 year (Preferred)
  • 3ds Max: 1 year (Preferred)

Work Location: In person

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