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3D Hard Surface Lead
Gurugram, Haryana
₹7,00,000 - ₹15,00,000 a year
Full-time

Job details

₹7,00,000 - ₹15,00,000 a year
Full-time
Gurugram, Haryana

Full job description

Highlights:

3.00 - 10.00 Years
7.00 - 15.00 INR (Lacs)/Yearly
Full-time
Gurugram

Roles & Responsibility

Skills  Bachelor’s or Master’s degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred).  8+ years of experience in 3D asset creation for games, with at least 3 years in a leadership or mentorship role.  Shipped multiple AAA titles, with a portfolio showcasing high-quality hard surface modeling (vehicles, weapons, mechanical props).  Expert knowledge of industry-standard DCC tools: Maya, Blender, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset.  Familiarity with CAD software (Plasticity, Fusion 360, MoI3D) and its integration into the game art pipeline is a plus.  Strong understanding of game asset workflows including retopology, UV unwrapping, baking, and texturing.  Solid grasp of PBR texturing principles and material authoring.  Comfortable working in modern game engines (Unreal Engine, Unity, etc.) and optimizing assets for performance.  Excellent communication, leadership, and cross-functional collaboration skills.  Able to adapt quickly to changing priorities and production realities. Reporting to: Associate Art Director / Art Director Key Responsibilities:  Lead and mentor a team of 3D artists working on hard surface assets across multiple projects. Define, maintain, and communicate a clear vision for the look and feel of hard surface models (vehicles, weapons, props, etc.).  Review and critique high-poly and game-res models, UVs, bakes, and materials to ensure technical and visual quality.  Develop efficient, scalable workflows and contribute to the creation of a next-gen hard surface pipeline using modern tools and methods (e.g., CAD > retopo > baking > texturing).  Collaborate with Art Directors, Concept Artists, and Technical Artists to ensure visual consistency and fidelity.  Balance multiple projects, managing timelines, deliverables, and team performance.  Coordinate closely with production to ensure accurate planning, tracking, and reporting of team progress.  Troubleshoot pipeline issues, creatively solve problems, and improve processes for asset creation and integration.  Help identify tools and technologies to improve efficiency and asset quality.  Support hiring and training efforts to build and grow the hard surface team. Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite

Requirements

Skills  Bachelor’s or Master’s degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred).  8+ years of experience in 3D asset creation for games, with at least 3 years in a leadership or mentorship role.  Shipped multiple AAA titles, with a portfolio showcasing high-quality hard surface modeling (vehicles, weapons, mechanical props).  Expert knowledge of industry-standard DCC tools: Maya, Blender, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset.  Familiarity with CAD software (Plasticity, Fusion 360, MoI3D) and its integration into the game art pipeline is a plus.  Strong understanding of game asset workflows including retopology, UV unwrapping, baking, and texturing.  Solid grasp of PBR texturing principles and material authoring.  Comfortable working in modern game engines (Unreal Engine, Unity, etc.) and optimizing assets for performance.  Excellent communication, leadership, and cross-functional collaboration skills.  Able to adapt quickly to changing priorities and production realities. Reporting to: Associate Art Director / Art Director Key Responsibilities:  Lead and mentor a team of 3D artists working on hard surface assets across multiple projects. Define, maintain, and communicate a clear vision for the look and feel of hard surface models (vehicles, weapons, props, etc.).  Review and critique high-poly and game-res models, UVs, bakes, and materials to ensure technical and visual quality.  Develop efficient, scalable workflows and contribute to the creation of a next-gen hard surface pipeline using modern tools and methods (e.g., CAD > retopo > baking > texturing).  Collaborate with Art Directors, Concept Artists, and Technical Artists to ensure visual consistency and fidelity.  Balance multiple projects, managing timelines, deliverables, and team performance.  Coordinate closely with production to ensure accurate planning, tracking, and reporting of team progress.  Troubleshoot pipeline issues, creatively solve problems, and improve processes for asset creation and integration.  Help identify tools and technologies to improve efficiency and asset quality.  Support hiring and training efforts to build and grow the hard surface team. Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite

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