Designers 3d Max jobs
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- Skills Bachelor’s or Master’s degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred).
- SuperDNA 3D LabChandigarh
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- CynclyPune, Maharashtra
- Our global presence allows us to provide world-class support and sales with a local touch, providing the best possible customer experience.
- TechXRBhopal, Madhya Pradesh
- You own the asset from concept reference to game-ready export.
- Build full 3D environments — interiors, exteriors, props, terrain.
- SuperDNA 3D Lab!Remote
- Artist has his own System and Softwares required for the work.
- Good Network connection and power connection.
- Understand client requirements clearly and follow…
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- SuperDNA 3D Lab!Remote
- Artist has his own System and Softwares required for the work.
- Good Network connection and power connection.
- Understand client requirements clearly and follow…
- View all SuperDNA 3D Lab! jobs - Remote jobs - 3D Artist jobs in Remote
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- Indium SoftwareBengaluru, Karnataka
- We are seeking a talented and experienced Senior 3D Artist to create high-quality game-ready assets while helping drive visual excellence across projects.
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- USTKarnataka
- Participate in design and technical reviews, incorporating feedback from engineers, developers, and instructional designers.
- Engineering-to-VR Asset Creation.
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- AltF CoWorkingGurugram, Haryana
- Lead, mentor, strategize and manage a team of designers to deliver high-quality workspace designs and end-to-end project deliver.
- Work Experience 12-15 years.
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- EicherChennai, Tamil Nadu
- As a Lead Industrial Designer at Royal Enfield ‘Factory Customs’ you will be influential in the creative stages of re-envisioning the motorcycles with new…
- MANOR & MEWSRajasthan
- New developments for the existing clients.
- Responsible for making 3D & 2D furniture models using design Softwares.
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- MANOR & MEWSRajasthan
- New developments for the existing clients.
- Responsible for making 3D & 2D furniture models using design Softwares.
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- Xogar GamesBengaluru, Karnataka
- Create detailed 3D models of characters, environments, and objects based on design briefs and concepts.
- Apply textures to 3D models using software such as…
- Bright River India Private LimitedChennai, Tamil Nadu
- Collaborate with designers and other artists.
- We are looking for a skilled 3D Modeling & Texture Artist with 2+ years of experience to create high-quality,…
- Probability GamingDelhi
- Amend artwork as per the instructions from designers and developers.
- The 3D Modeler brings an imagined universe and the characters that inhabit to life.
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- EXPERTISE SEARCHDelhi
- The ideal candidate should combine a strong visual eye with a practical understanding of real-time rendering, asset optimization, PBR materials, lighting and…
3D Hard Surface Lead
3D Hard Surface Lead
Job details
Full job description
Highlights:
Roles & Responsibility
Skills Bachelor’s or Master’s degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred). 8+ years of experience in 3D asset creation for games, with at least 3 years in a leadership or mentorship role. Shipped multiple AAA titles, with a portfolio showcasing high-quality hard surface modeling (vehicles, weapons, mechanical props). Expert knowledge of industry-standard DCC tools: Maya, Blender, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset. Familiarity with CAD software (Plasticity, Fusion 360, MoI3D) and its integration into the game art pipeline is a plus. Strong understanding of game asset workflows including retopology, UV unwrapping, baking, and texturing. Solid grasp of PBR texturing principles and material authoring. Comfortable working in modern game engines (Unreal Engine, Unity, etc.) and optimizing assets for performance. Excellent communication, leadership, and cross-functional collaboration skills. Able to adapt quickly to changing priorities and production realities. Reporting to: Associate Art Director / Art Director Key Responsibilities: Lead and mentor a team of 3D artists working on hard surface assets across multiple projects. Define, maintain, and communicate a clear vision for the look and feel of hard surface models (vehicles, weapons, props, etc.). Review and critique high-poly and game-res models, UVs, bakes, and materials to ensure technical and visual quality. Develop efficient, scalable workflows and contribute to the creation of a next-gen hard surface pipeline using modern tools and methods (e.g., CAD > retopo > baking > texturing). Collaborate with Art Directors, Concept Artists, and Technical Artists to ensure visual consistency and fidelity. Balance multiple projects, managing timelines, deliverables, and team performance. Coordinate closely with production to ensure accurate planning, tracking, and reporting of team progress. Troubleshoot pipeline issues, creatively solve problems, and improve processes for asset creation and integration. Help identify tools and technologies to improve efficiency and asset quality. Support hiring and training efforts to build and grow the hard surface team. Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite
Requirements
Skills Bachelor’s or Master’s degree in Fine Arts, Digital Arts, Game Design, or related discipline (preferred). 8+ years of experience in 3D asset creation for games, with at least 3 years in a leadership or mentorship role. Shipped multiple AAA titles, with a portfolio showcasing high-quality hard surface modeling (vehicles, weapons, mechanical props). Expert knowledge of industry-standard DCC tools: Maya, Blender, 3ds Max, ZBrush, Substance Painter/Designer, Marmoset. Familiarity with CAD software (Plasticity, Fusion 360, MoI3D) and its integration into the game art pipeline is a plus. Strong understanding of game asset workflows including retopology, UV unwrapping, baking, and texturing. Solid grasp of PBR texturing principles and material authoring. Comfortable working in modern game engines (Unreal Engine, Unity, etc.) and optimizing assets for performance. Excellent communication, leadership, and cross-functional collaboration skills. Able to adapt quickly to changing priorities and production realities. Reporting to: Associate Art Director / Art Director Key Responsibilities: Lead and mentor a team of 3D artists working on hard surface assets across multiple projects. Define, maintain, and communicate a clear vision for the look and feel of hard surface models (vehicles, weapons, props, etc.). Review and critique high-poly and game-res models, UVs, bakes, and materials to ensure technical and visual quality. Develop efficient, scalable workflows and contribute to the creation of a next-gen hard surface pipeline using modern tools and methods (e.g., CAD > retopo > baking > texturing). Collaborate with Art Directors, Concept Artists, and Technical Artists to ensure visual consistency and fidelity. Balance multiple projects, managing timelines, deliverables, and team performance. Coordinate closely with production to ensure accurate planning, tracking, and reporting of team progress. Troubleshoot pipeline issues, creatively solve problems, and improve processes for asset creation and integration. Help identify tools and technologies to improve efficiency and asset quality. Support hiring and training efforts to build and grow the hard surface team. Benefits Role Information: EN Studio: Lakshya Location: Asia Pacific, India, Haryana Area of Work: Art Services Service: Create Employment Type: Full Time Working Pattern: Onsite